BATTALION WARS * Gameplay [GAMECUBE]

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Walkthrough
Duration: 42:56
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The game features only a single-player campaign, played from a third-person perspective, in which players take control of a variety of units that form a battalion, to complete a series of missions. Gameplay features a mixture of elements from both third-person shooters and real-time tactics games. In each mission, players complete a series of objectives, both primary and secondary, earning a rank depending on the final score they achieve, much like in Advance Wars, determined in three categories - Power is determined by how many enemy units were destroyed in the mission; Technique is determined by how many of the player's units survived; and Speed is determined by how long it took the player to complete a mission, against the mission's Par time. While the campaign's missions focus primarily on controlling forces from one of the game's four factions, bonus missions are unlocked if the player achieves an average score for a set of missions, allowing them to take control of troops from one of the other four factions.

For each mission, the player is given a variety of units to utilise, including infantry, armoured vehicles, and aircraft (with the exception of Air Transports), in which the number and types that can be used vary between missions; more troops can be earned as reinforcements depending on the player's progress in a mission or from capturing POW camps and helipads. While one single unit is controlled fully by the player, whom the camera focuses primarily on, the rest are given orders by the player that range from following them, moving to a location, holding ground, or guarding another unit, to attacking enemy units and structures. Players can give orders to the whole battalion, a company of the same units, or individual units, allowing for flexibility and strategic planning for upcoming engagements, depending on a given situation (i.e. defending a location). While the camera is focused on the player's unit, it can be freely switched between an over-the-shoulder viewpoint, to a battlefield overview viewpoint. The in-game HUD comprises a mini-radar that denotes the location of objectives, and units - friendly, allies, and hostile - along with the battalion bar at the bottom, which lists the units and the number in a company that the player has. In addition to the HUD, the player can also pause the game to review Mission Logs, Objectives, and view the map of the mission's battlefield, allowing them to locate the position of units and current objectives.

Units featured in the game are based on those from the Advance Wars series, though Battalion Wars features unique units, including: light and heavy recon units; a wider variety of infantry units that cover basic riflemen, to units specialised against particular units (i.e. anti-air), and long-range mortar companies; "battlestation" tanks; and "stratodestroyer" aircraft. Units function similarly to their counterparts in Advance Wars, though with some differences. Infantry units can use cover to reduce the threat of enemy fire, can man mounted gun emplacements, and can be healed individually by collecting first aid kits dropped by eliminated enemy infantry. Furthermore, some objectives require players to take control of certain points (represented as flags), which only infantry can capture. Vehicle and air units, along with their primary weapons and abilities, have manned machine guns that work autonomously against enemy units, and can be repaired by picking up jerry cans dropped by destroyed enemy vehicles. With the exception of ground vehicles, players gain additional controls when taking full control of an infantry unit, allowing them to jump over obstacles and dodge enemy fire by rolling to the side, while taking control of an air unit allows them to adjust its altitude in order to avoid enemy fire.

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

PLAYED ON Wii

Platform(s)
GameCube

Release
NA: September 19, 2005
JP: October 27, 2005
EU: December 9, 2005
AU: February 16, 2006

Genre(s) Action, real-time tactics







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