
Battlefield 4 Multiplayer Gameplay Part 4 - Best Map In The Game - (BF4 Xbox Series X)
Battlefield 4 Multiplayer Gameplay Part 4 - Best Map In The Game - (BF4 Xbox Series X)
Battlefield 4 Multiplayer Gameplay Part 4
This video includes the 4th part of Battlefield 4 that is played on the Xbox Series X.
Battlefield 4 is a first-person shooter video game developed by video game developer DICE and published by Electronic Arts. It is a sequel to 2011's Battlefield 3, with the story taking place six years later during the fictional "War of 2020".
Battlefield 4's multiplayer contains three playable factions—the United States, China, and Russia—fighting against each other, in up to 64-player matches on PC, PlayStation 4, and Xbox One (24-Player on Xbox 360 and PS3). A newly reintroduced "Commander Mode", last seen in Battlefield 2142, gives one player on each team a real-time strategy-like view of the entire map and the ability to give orders to teammates. Also, the Commander can observe the battle through the eyes of the players on the battlefield, deploying vehicle and weapon drops to "keep the war machinery going", and order in missile strikes on hostile targets.[7][8] A spectator mode is included, enabling players to spectate others in first or third person, as well as use a free camera to pan around the map from any angle.
On June 10, 2013, at E3, DICE featured the map "Siege of Shanghai", pitting the People's Liberation Army against the U.S. Marine Corps. The gameplay showcased Commander Mode; new weapons and vehicles; and the "Levolution" gameplay mechanic. The video displays the last of these at various points, including: a player destroying a support pillar to trap an enemy tank above it; and a large skyscraper (with an in-game objective on the top floor) collapsing in the center of the map, kicking up a massive dust cloud throughout the map and bringing the objective closer to ground level.[9] Levolution also includes effects such as shooting a fire extinguisher to fill the room with obscuring clouds, car alarms going off when stepped on, metal detectors going off once passed through, or cutting the power in a room to reduce others' visibility.