Battlestrike : Shadow Of Stalingrad : GeForce 8600M GT (part .01)
Battlestrike : Shadow Of Stalingrad, the first mission of the game 'LAWS OF WAR', running on NVIDIA GeForce with all high details.
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V Sync : Off
Force Restart : Off
Single Player Physics : Maximum
Particles Bouncing : Maximum
Shell Casings : On
World Detail : Maximum
Corpse Detail : Maximum
Effects Detail : Maximum
Model Decals : Maximum
Water Resolution : Maximum
Volumetric Lights : On
Volumetric Light Density : Maximum
FSAA : 4x
Light Detail : Maximum
Enable Shadows : On
Shadow Detail : Maximum
Soft Shadows : On
Texture Filtering : Anisotropic 16x
Texture Resolution : Maximum
Videos : Maximum
Pixel Doubling : Off
Depth Of Field : On
Bloom : On
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The game runs 30FPS and above when not recording, but when recording in open spaces the FPS dropped to ~10FPS, so you might notice that in this video.
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