Battletech Letsplay: WEAPONS & BATTLEFIELD TACTICS 101 WITH YANG VIRTANEN #10

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Published on ● Video Link: https://www.youtube.com/watch?v=SLWMnnUIlfM



BattleTech
Game:
BattleTech (2018)
Category:
Let's Play
Duration: 31:02
26 views
3


Battletech Letsplay - WEAPONS & BATTLEFIELD TACTICS 101 WITH YANG VIRTANEN #10

The first season of my Battletech letsplay series has begun, and it's going to be a challenging playthrough. I'm playing with the following difficulty settings:

*PERMADEATH* (Main character, Rone dies permanently after 4th injury - he's basically had enough of the wear and tear on his body)
8-part mech assembly;
unequipped mechs;
ironman mode;
enemy force strength - hard;
mech destruction;
salvage - stingy;
advanced mech warriors - rare;
contract payment - stingy;
mech warrior progression - very slow;
no rare salvage.

This Battletech gameplay series means that every battle and move is crucial if I want to make it through a permadeath challenge. I'll also be playing in ironman mode, so there are no do-overs. Watch how long our main character, Rone Klay, aka "TOMBSTONE," can survive in a permadeath campaign with his battlemech warriors in the 31st century!

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From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.

The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.

BattleTech's sprawling science fiction story has accumulated over 30 years of games, novels, networked LAN centers, and a 1994 animated series. If you're diving into BattleTech this week but scratching your head at the difference between the Inner Sphere and Star League, or don't know jump jets from JumpShips,

Here's a primer courtesy of BattleTech's creator, Jordan Weisman.

As people spread out, there’s a kind of safety in blood, blood relations, as opposed to governmental ties. And as we’ve seen several times in human history, when expansion moves faster and to greater distance than quick communications can, you tend to fall back into a feudal sort of organization. That’s what happens as we reach out to the stars. You start getting these vast noble houses, which control star systems and the trade and travel between them. The BattleMech is developed as a solution for how to have a vehicle which can be effective in an enormously wide range of environments, from terrestrial to completely non-terrestrial. It becomes the dominant surface weapon.

Over time, the wars between the various factions are brought to an end by a very compelling leader named Ian Cameron, from one of those noble houses, who manages to get the five other major noble houses, the Great Houses, to agree to band together into a Star League. This becomes the pinnacle of our interstellar society, in that we stop fighting for a while, and put all that energy into building up better technologies, building up a better quality of life.

Well, BattleTech is a world of grays. What looks like a great and shining empire from the inside of it looks like a conquering colonial government from the outside. Those who didn’t sign up to become part of the Star League soon find themselves being subjected to or forced to become members of Star League. This starts a series of battles along the edges of known space. That center space has become known as the Inner Sphere, which is roughly centered on Earth, the capital of the Star League. But out on the Periphery, these smaller governments, who had moved out and tried to not be part of the warring states and their politics to begin with, now find themselves faced with this colonial empire. It becomes a long series of battles along the Periphery, the front.

More here: https://www.pcgamer.com/battletech-lore/

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