BBCS Arakune corner pt. 2: strings on hit
1-2. Both options go into wheel loop after
3. Low blocked, High hits
4-5. High blocked, Low hits
Easiest way to go into loop if the low hits in the Dbug rise mix up is to do #5, that is just jump wheel 6D.
#4 you have to be prepared to execute j.6A quickly
don't forget if you connect the whole thing starting with 3A add in a 5C to make sure to pick the opponent up due to proration if you connect with 2C or j.C you should be fine.
Go for the reset I post in my later vid if you get a badly prorated combo.
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