BCR2: Robot Factory 33.543

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Published on ● Video Link: https://www.youtube.com/watch?v=dbRkCUsZNiA



Duration: 0:57
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Shoutouts to ZELLO for beating my previous WR in this and pushing the time down! Big fan of his competition. This was a real challenge to top!

Robot Factory is a pretty simple level. It can be broken down into three phases:
1. Switch shots with rocket launcher
2. Gas jet gauntlet
3. Floor clips

Phase 1 is pretty simple with this approach. Shooting the switches in this manner works most of the time (as opposed to requiring good rocket trajectory RNG), and it isn't too hard. I had a few ideas for variations on the first room that felt faster, but I couldn't say for sure and it was far less consistent.

Phase 2 is incredibly inconsistent. I think these gas jets are on a cycle based on level start, because if I was slightly faster or slower then I noticed that I'd die in a different spot each time. There are much faster ways to traverse this corridor but they always kill me if I get there on this pace.

Phase 3 is kind of simple, but I need all three clips to be done efficiently and first try. I required the first clip to be done with the jump-slide approach as opposed to the ground pull because it is faster.

Everything went well here! The only real improvement would be to swing very slightly farther after the invisible barrel clip at the end so I land directly on the elevator, but it doesn't cost much time to land where I did here. One other minor thing of note is that you can abuse the in-game timer because it doesn't count while the door-opening cutscenes are playing. You can save a little bit of time by falling/getting pulled by conveyors during these cutscenes, but I don't like compromising the integrity of an otherwise-very-good timer. ZELLO also doesn't abuse this, and he's the only competition so we skip those cutscenes as early as we can.