BeamNG had a Update!! Best one yet for map makers

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Published on ● Video Link: https://www.youtube.com/watch?v=i4QgapRCly0



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BeamNG had a Update!! Best one yet for map makers

This new tool I will be showing you is amazing!!

Master Spline
Centralized spline management tool for grouping the other tools so they can be moved together
The user can group the other splines together e.g. a road spline containing asphalt and road paint lines with some mesh splines (e.g. crash barriers, lamp posts) or assembly splines (telephone poles+wires at side of road, fences, etc.)
Each spline linked to the tool becomes a layer which has its own user-selectable lateral position. This lets the user line the different groups up in cross section, then they can be moved together
Enhanced terraforming functionality including DOI (domain of influence), margin, falloff, terrain noise controls
Cross tool navigation within the tool window lets the user easily switch between the different spline tools
Homologation system lets the user conform the spline to various road design standards (e.g. highway, A-road, B-road, mountain road). This limits how much bending, banking, width change etc., which is permitted in the spline. This can be used either as a post-processing step to make roads more realistic or can be used as stabilizer to keep the road legal as the user creates it
Auto Road Generation system lets the user automatically compute paths between waypoints, with various pathing criteria. This is experimental
Currently compatible with: mesh spline, road spline, assembly spline, decal spline

Steam mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3561043205

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