BeamNG.drive - Passo Stelvio Hillclimb (With Bonus Crash Ending!!)

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BeamNG.drive
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BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles. The game was initially released as a tech demo on 3 August 2013, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc...), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

The game implements soft-body physics to control both vehicle dynamics and collisions between objects and vehicles.

BeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out. It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game's engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.







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