Beating The BEST SYNC BASED Extreme Demons (ATMarbl & A2Marbl) | Geometry Dash
Welcome back to our playthrough of Geometry Dash. We beat ATMarbl and A2Marbl, my thoughts on the levels are below:
ATMarbl:
This level is really fun. The whole level's gameplay is super enjoyable and very consistent. It does have it's problems however. There are some bugs scattered throughout the level (the worst of which being the jump pad death at 69%, and hitting the single portal too late at 74% (which I luckily never died to)), as well as the blind things at 36% and 37%, and the ship at the beginning of Enlex These things do bring down the level, which is a shame because otherwise the level would have been absolutely phenomenal. It's still super good overall though, and I would recommend it.
A2Marbl:
This level is also really good. The playtesting was definitely a lot better in this level, which resulted in it being more consistent and more enjoyable. The sync in this is a bit worse which is unfortunate, but I suppose it is necessary so that the two levels don't have the exact same click pattern. This was more difficult to learn, but a lot easier to beat from 0. I'm not the biggest fan of 65% specifically, because of how the invisible spike and a 2.2 bug connect to make it feel super unfair. Besides that, this level is extremely good, and I would also recommend it.
About the game (official description):
Jump and fly your way through danger in this rhythm-based action platformer!
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