Beginning Interactive Fiction with Twine and SugarCube - E5 - If Statements, Part Two

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In this second part of if-statements, I cover some additional things about them and then I put them to use in our game.

You can find free written Twine tutorials here: https://www.jezner.com/twine-2-tutorial-series/

You can check out my past Twine video tutorials over here: http://bit.ly/1KzaeNA

Twine App Download: http://bit.ly/1HjPHgB

SugarCube Markup Documentation

http://www.motoslave.net/sugarcube/2/docs/markup.html
Sugarcube Documentation

http://www.motoslave.net/sugarcube/2/

Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books.

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From Wikipedia:

Twine emphasises the visual structure of hypertext and does not require knowledge of many programming languages other game development tools do.[3] This has led video game designer Anna Anthropy to remark that the proliferation of small, personal games made in Twine has given increased voice to game developers from marginalised communities.[4]

Howling Dogs, a Twine-based game by Porpentine, won "Best Story" and "Best Writing" at the 2012 XYZZY awards for interactive fiction.[5]

Depression Quest is a 2013 Twine based game dealing with the subject of depression developed by Zoe Quinn.[6] The game and its developer gained attention due to the Gamergate controversy.[
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