Behind The Secrets Of The Stanley Parable: Ultra Deluxe - MinnMax Interview

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Published on ● Video Link: https://www.youtube.com/watch?v=uLCV_plLpBU



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Duration: 54:20
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In this MinnMax Interview, Ben Hanson is joined by MinnMax Contributor Jacob Geller to dive into the secrets of The Stanley Parable: Ultra Deluxe with the game's director William Pugh and art director Dominik Johann from Crows, Crows, Crows. We talk about the game's development, spoil the game's new endings, and talk about content that was cut from this release. You should play the game before listening to this interview, even if you've already played the original release! This interview is basically a Max Spoilers. If you enjoy this type of content, please help support it directly by subscribing to MinnMax's YouTube channel or unlocking the podcast version on Patreon. https://www.patreon.com/minnmax

To jump to a particular point in the discussion, check out the timestamps below...

00:00:00 - Intro
00:02:08 - Welcoming William and Dom
00:02:48 - How to correctly message what Ultra Deluxe is…
00:08:47 - How much did the scope change?
00:12:59 - The development history of Ultra Deluxe
00:24:25 - Why there aren’t console-specific jokes
00:28:20 - The surprising game cross-overs
00:30:10 - The posters and in-game advertisements
00:35:12 - The bucket endings
00:39:48 - Matching the voice of the original
00:42:21 - The bold art and environments of Ultra Deluxe
00:47:28 - Influencing Severance
00:49:14 - The rise of “office hell” and liminal spaces
00:51:59 - Ultra Deluxe is the end of The Stanley Parable

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minnmax
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ben hanson
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minnmax interview
jacob geller
stanley parable interview
stanley parable spoilers
stanley parable ultra deluxe