BEST BEGINNER DECK | BURN DECK - Legends of Runeterra
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The Best Beginner Deck of Legends of Runeterra
Whenever a Cardgame comes out, a frequently asked question is, " What is the best beginner Deck" or what is a good cheap beginner Deck.
In the case of Legends of Runeterra the answer to the best beginner deck is the Burn Deck.
The Burn Deck is very cheap to build. It doesn't even Require any Champion Cards to work.
The objective of this Beginner Deck or Burn Deck is to go all in and do Nexus Damage. Comparable to the face Hunter of Hearthstone.
Best combos of this Beginner Deck/Burn Deck:
Imperial Demolitionist + Crimson Disciple
Transfusion + Crimson Disciple + Boomcrew Rookie.
Best card to have in your Hand early on:
1 Legion Saboteur or Precious Pet
Crimson desciple 1 or 2
Imperial Demolitionist 1 or 2
Decklist
Champion Cards:
NONE (Jinx, Draven, Swain are options)
Other:
Legion Rearguard x3
Legion Daboteur x3
Precious Pet x3
Boomcrew Rookie x3
Crimson Disciple x3
Imperial Demolitionist x3
Legion Grenadier x3
Mystic Shot x3
Transfusion x3
Get Excited x3
Noxian Fervour x3
Used Cask Salesman x3
Statikk Shock
Decimate x3
Legends of Runeterra is played 1v1. Each player begins the match with a hand of four playing cards randomly selected from their card deck, a 20-health-point nexus, and zero mana. Before the match begins, each player also has the option to trade out any of the first four cards they drew for random different ones from their deck.
After this pre-game phase concludes, both players receive a mana gem, one player receives the attack token, and the other receives the defense token. Only the player with the attack token may attack during this round. After each round, the tokens switch between players, and each player draws a random card from their deck. As the number of rounds increases, so too does the number of mana gems each player receives, up to a maximum of 10. At the end of each round, any unused mana becomes spell mana, up to a maximum of three. This mana can only be used to cast spell cards.
To play cards, players must spend mana gems. There are three types of cards: Champions, Followers, and spells. Champions are the most powerful cards in the game, and each has a criterion that, once met, will level up the card to a more powerful version. Followers consist of all other normal playable cards and spells cause effects when played.
Once played, cards may be placed forward once more to either attack or defend with. When attacking, if no opposing card blocks, the card will hit the enemy player's nexus, dealing damage equal to its power stat. If the attacking card is defended against a blocking card, the two cards will clash, dealing their respective damage amounts to one another. Each card also has a defense stat. If the damage received is greater than or equal to the defense stat of the card, it is destroyed. Striking an enemy nexus with a card deals no damage to the attacking card. The objective of the game is to bring the opponent's nexus to zero health points.
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