
Bethesda Mod School: 3ds Max 101 - Setup & Basic Collision
In this first 3d Studio Max lesson, kinggath explains all of the plugins needed, and the setup process to allow you to both import and export model files for use in Fallout 4, how to setup material files, a very model basic editing demonstration, and how to setup new collision.
Knowledge Required:
::: From Tools 101: https://youtu.be/3cDJ0Rk7hC0
- Extract Bethesda archives
::: From CK 102: https://youtu.be/CB1Q8PCF3a0
- Setup new model forms in the Creation Kit
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