
Bethesda Mod School: 3ds Max 102 - Simple Collision Method
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Published on ● Video Link: https://www.youtube.com/watch?v=Vjpy8mA7SkU
In this second 3d Studio Max lesson, kinggath demonstrates how easy it is to generate collision with a combination of primitives and the Convex Hull utility.
Knowledge Required:
::: From 3ds Max 101: https://youtu.be/3dKnhOF1Cp8
- Setting up materials and exporting nifs from 3ds
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