Beyond Good & Evil Walkthrough - PART 14 - LAST SLAUGHTERHOUSE PICTURE
Beyond Good & Evil Gameplay Walkthrough Part 14 includes Jade getting the final picture from the slaughterhouse.
This walkthrough for Beyond Good & Evil available on the PC, PS3, Gamecube, Xbox, PS2 and Xbox 360 will include the Full Game, Main Campaign, Story Missions, Side Missions, Collectibles, Cutscenes, Gameplay and Ending.
Beyond Good & Evil Walkthrough Playlist:
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Beyond Good & Evil is a 2003 action-adventure video game developed and published by Ubisoft for the PlayStation 2, Microsoft Windows, Xbox and GameCube platforms. The story follows the adventures of Jade, an investigative reporter and martial artist, who works with a resistance movement to reveal a planet-wide alien conspiracy. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence.
Michel Ancel, creator of the Rayman series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&E" by 30 employees of Ubisoft's studio divisions in Montpellier and Milan, with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at E3 2002, and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.
Beyond Good & Evil was critically acclaimed and is considered one of the greatest video games ever made. Critics praised the game's animation, setting, story, and design, but criticized its combat and technical issues.
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