Beyond the engine: Nifty backend management for live games | Unite Now 2020

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Published on ● Video Link: https://www.youtube.com/watch?v=yC6ZgEin4is



Duration: 55:06
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Ibs Rageh, Head of Technology for Nifty Games, shares how this studio's implemented a number of Unity's back-end tools – such as Cloud Content Delivery, Remote Config, Cloud Build, and Addressables – to support the upcoming release and operation of their new mobile title, NFL Clash.

Speaker(s):
Ibs Rageh, Head of Technology (Nifty Games)

👉 Get started with Unity's solutions
Cloud Build: https://on.unity.com/3kTODrC
Cloud Content Delivery: https://on.unity.com/3609NOG
Remote Config: https://on.unity.com/2I2DPcr

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00:00 Welcome & speaker intros
03:45 Nifty Games & NFL Clash
06:31 Ibs Rageh - history with Unity
08:34 Addressable Assets
11:45 Content deployment in live games
13:30 Cloud Build
18:55 Cloud Content Delivery
24:22 Remote Config
27:36 Technical walkthrough/demo using NFL Clash
45:24 Swapping out assets & versions
52:00 Final advice







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine