How we built the toon shading | Open Projects Devlog

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Published on ● Video Link: https://www.youtube.com/watch?v=GGTTHOpUQDE



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Duration: 10:08
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Open Projects are small, open-source games where the community of creators is free to collaborate and contribute actively to the entire game development journey. In this first devlog, we're going to discover the ideas and the process behind the cartoon look we developed in the first Open Project, an action-adventure game titled "Chop Chop".

⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository for Project #1: https://on.unity.com/3kBcCLD
⭐ Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F

🔗 Get the demo assets used in this video on the Github branch:
https://on.unity.com/3uDlgyR
(compatible with Unity 2020.2b and later)

0:00 - Open Project #1: "Chop Chop"
1:12 - Developing the toon look
6:18 - Rendering the outline
7:39 - Next steps







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
shader graph
shaders
toon
cartoon
toony
cartoony
shading
3d shader
3d shading
lighting
shadergraph
urp
universal rendering pipeline
unity urp
universal rp
custom shader
custom lighting