Big Eyes Small Mouth | BESM Episode 10 | Game Mechanics Part 2 VIDEO
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In this episode I discuss some of the extended game mechanics such as modifiers that can add to your attack or defense at the situation calls for it. Then I discuss the optional rule of variable damage. I continue with discussing out of combat damage, such as fall damage and damage from a car crash, and then go into debilitation, which occurs when you have a lack of something, like food or water. I finish up with another optional rule, the enhanced injury rules, which can be applied to make combat more dramatic, should your game call for it.
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Tags: BESM
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impact
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falling
damage
debilitation
injury
shock value
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