
Biomutant character creation - Saboteur class and perks
Best class in Biomutant: the character creation system explained
Choose the best class and breed in Biomutant's character creation system
Biomutant's character creation system offers you a lot of choice when it comes to designing your character. We'll cover all of them below, but particularly we'll focus on the question of which is the best class in Biomutant, because your choice of class also gives you a unique set of perks which you only learn about after beginning the game.
Saboteur
The Saboteur class equips you initially with two one-handed melee weapons, along with a starting ability to dual-wield melee weapons. You also get the usual starting pistol, and the highest possible bonus to critical hit chance, which works well with fast-hitting weapons such as the Jagni Tribe's unique Staff tribe weapon.
The Saboteur perks focus heavily on agility and dodging, making it harder for enemies to land hits on you.
Saboteur perks:
Hypergenetic (starting perk): -20% dodge energy cost.
Reflexes (costs 1): 10% chance to dodge enemy weapon based ranged attacks.
Agile (costs 2, requires level 7): +20% dodge distance.
Moving Target (costs 2, requires level 7): +5% move speed while in combat.
Evasive (costs 3, requires level 15): +20% armor while dodging or in the air.
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