BioShock HD Collection Hard Mode No Re Vita Chamber 100% Playthrough Part 14 Evening with Sander Coh
In this part I begin going through Fort Frolic experiencing Cohen's first captured and probably most sane and very fearful target of Cohens: Fitzpatrick.
Plasmids
Electrobolt
Incinerate
Telekinesis
Decoy or Target Dummy
Hypnotize Big Daddy
Security Bullseye
Winter Blast
Enrage!
New! Sonic Boom: with this plasmid power Jack can shoot a sonic blast out his hands that can fire back a splicer at quite a distance away and even knock them off of stuff also. This power comes in most handy in Fort Frolic because of the Spider Splicers that like to hang on the ceilings before an attack. As Jack can shoot them off of the ceilings on Hard Mode to lower difficulty modes and cause some good damage combined together with the incinerate plasmid power using it before Sonic Boom. It's a little difficult to shoot enemies back with this plasmid power; however, and timing is everything to using this power correctly which are the flaws to Sonic Boom making it one of the most useless Plasmid powers in the game. :(
Enemies
New!!!!!! Elite Big Daddy Bouncers: The differences between this enemy and its weaker counterpart are that it doesn't get as weaken by the Electrobolt plasmid or Electric Buck ammo as easily. Also its more accurate with its charging attacks and can create a shockwave that can stun Jack way better and is more prone then to hurting him with their spear drill punches and charge attacks. To beat them requires using the Decoy Plasmid and either using the weapons of Exploding Buck ammo, Armored Machine Gun Rounds, Electric Gel, or Trap Bolts to finish them off(as electric gel and trap bolts are more powerful than the above electrical weapons listed above for dealing damage to them). The player can also use up to three explosives combined with 6 proximity mines to also help them finish these Big Daddies off along sides with the Alarm + Security Bullseye technique too. :D
As always please enjoy!!!!!!! :D
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