BioShock Infinite Benchmark Linux "Native" (eON) OpenGL vs. Wine DXVK vs Wine OpenGL
+++ Compair Bio Shock Infinite on Linux with Natvie vs. DXVK vs. Wine OpenGL renderer +++
!!!The DXVK test environment was very unstable and hard to keep running the whole benchmarking process in the local Lutris prefix I set up for the game!!!
!!!Further on I'd like to mention that I only did a basic wine bottle setup to get the game running and also did only some basic performance and stability enhancements so there might be better results possible!!!
=== Test Environment ===
OS: openSUSE Leap 15 (Kernel: 4.12.14)
CPU: AMD Ryzen 7 1800X
GPU: Nvidia GTX 1080 (Driver: 418.43.0)
RAM: 16GB DDR-4
=== Additional Software used ===
OpenGL: 4.6.0 NVIDIA 418.43
Vulkan: 1.1.95
DXVK: 1.0.1
Lutris: 0.5.1.0
Wine: tkg-4.4-x86_64
ESync Enabled
DLL Overrides:
xaudio2_7: n,b
ENVs:
DXVK_HUD = full
DXVK_STATE_CACHE = 1
DXVK_STATE_CACHE_PATH = $GAMEDIR
PBA_ENABLED = 1
__GL_SHADER_DISK_CACHE = 1
__GL_SHADER_DISK_CACHE_PATH = $GAMEDIR
__GL_THREADED_OPTIMIZATIONS = 1
Game Installation Device:
Samsung SSD 860 EVO 1 TB (SATA III SSD)
== About Bio Shock ===
Developer: Irrational Games, Aspyr (Mac), Virtual Programming (Linux)
Publisher: 2K, Aspyr (Mac)
=== Music ===
"MTA" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
=== Z-Ray ===
Twitch: https://www.twitch.tv/couchrebellen
Twitter: https://twitter.com/ZRayEntertains
Webseite: http://z-ray.de
Patreon: https://www.patreon.com/zrayentertainment
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