Bioshock Infinite Gameplay Walkthrough | Part 21 | THE SONGBIRD RETURNS!

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Bioshock Infinite
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BioShock Infinite Gameplay Walkthrough Part 21 includes the Campaign for Xbox 360, Playstation 3 and PC. This BioShock Infinite Gameplay Walkthrough will also include a full Review, Intro and the Ending.

BioShock Infinite is a first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games and was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes.

Set in 1912 during the growth of American Exceptionalism, the game's protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia.

The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, gear, psychokinetic powers granted through vigors and Elizabeth's own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city's Skyline rollercoaster-like rail system. The game will also feature an optional "1999 Mode", harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.

Lead designer Ken Levine was inspired by both historical events at the turn of the 19th century, as well as more recent ones including the "Occupy" protests. The floating city of Columbia was envisioned as a homage to the 1893 Worlds Fair along with other media from the turn of the century, and 2K Marin was brought in to help realize the city in-game. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game. BioShock Infinite has received early pre-release attention, winning several awards including the "Best of Show" at the 2011 E3 show. Upon release, the game was critically acclaimed, receiving praise for its plot, visual aesthetics, and favourable comparisons to the first game in the series.

BIOSHOCK INFINITE SUMMARY: Initially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player takes on the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young lady imprisoned there since her childhood. He develops a relationship with Elizabeth, enhancing his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt has to learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of a myriad of new weapons and abilities.




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