Bit vLog #101 - MOBAs: The Effect of Player Base on Matchmaking.
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One thing that's common amongst multi-player communities, is a good old gripe about player match making, MMR, ELO, and how if the developers could just "fix" match making, things would be a lot better for everyone.
Using Smite from Hi-Rez studios as an example, Francesca tries to explain why it's not quite that simple, and even games with seemingly large player bases can suffer from bad match making. But what do you think?
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