Blair Witch, Reaction, Gameplay, Walk through (Part1 with Argentleo) ( with video commentary )
Blair Witch: As with previous Bloober Team games, Blair Witch is a single player first-person survival horror game. The player controls former police officer and veteran Ellis Lynch who joins a search party for a missing boy in the Black Hills forest in Burkittsville, Maryland.
The game plays out in a semi-open world, making players explore different parts of the areas which can sometimes lead to abandoned structures, campsites or little crevices that only Bullet can access. Along the way, they will find items such as wooden dolls, polaroids of missing people, dog tags and psychiatrist notes which are stored in the backpack. Also stored in the backpack are dog treats which can be fed to Bullet. Sometimes, areas can be blocked off by a log or a door and are only accessible by solving a puzzle or by collecting several items that opens or operates for example, a steam donkey. It may also require the player to find cassette tapes. There are two types; red and blue. The red tape allows players to manipulate and rewind time to move objects that have been locked or moved in place, while the blue tape tells more of the story. These tapes can be accessed via the camcorder.
While in the forest, Ellis will reminisce about his past through the use of several devices; a cell phone and a walkie-talkie. Whenever a call is received, the player can choose to accept or reject. This decision chosen will directly affect the game's conclusion as well. Messages and voicemails will also pop up occasionally, players can access them in the menu. Also in the phone's menu are the popular 2D games Snake and Astro Blaster which can be played at any point of the playthrough.
A major element of gameplay is Ellis' dog, Bullet. The player is able to interact with the dog through a command menu. There are five commands, "Stay", "Stay close", "Reprimand", "Pet" and "Seek". The latter serves as an integral part of gameplay, as items found throughout allow Bullet to track the scent of certain objects or the general direction of where to go. During combat, Bullet serves as an indicator when shadowy creatures attack the player and will bark when they are close by, the player can defend for themselves by shining their flashlight towards the creatures. Another feature with Bullet, is the psychological state of Ellis. It is crucial for the player to keep Bullet close to them at all times, as being separated from him for some time can affect the state of the character. The game's ending is dependent on the relationship between the player and the dog, accounting for the actions the player has done.
The game roughly takes up to six hours to complete, with a possibility of four endings and an additional secret ending