Blasterball Wild ²⁰⁰¹

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Published on ● Video Link: https://www.youtube.com/watch?v=2Z8LMJXn7Es



Duration: 31:31
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A fast-paced, breakout-style arcade game. There are 15 block types, 13 "power-ups," and 3 levels of difficulty to test your mettle.

Gameplay: Each game has a help menu that will tell you the game's controls and options. When you begin the game make sure to click on the game's "help" button for this information. The Rules of Play
The object of BlasterBall is to score as many points as possible while moving through each of 50 different game levels. To help you find the most challenging game there are three difficulty settings which are available to you at any time.
To start the game, click start in the options menu, then press the space bar or click your mouse to launch the first ball into play. When the ball impacts a block that block will disappear and the ball will be deflected back toward your paddle. In order to advance to the next level, you must repeatedly deflect the ball until the entire screen is cleared of all destructible blocks.
You can control the paddle with either your mouse or the left and right arrow keys. To move the paddle with your mouse, simply move the cursor left or right. To use the arrows keys, use the left arrow key to move your paddle to the left, and the right arrow key to move your paddle to the right.
If the ball gets by your paddle, that paddle will be lost, as will any powerups that were in effect at that time. Powerups fall from blocks that you have hit, and when caught they modify the behavior of your paddle. Powerups are only active for the level you are currently playing, and each new level begins with a standard paddle.


Tips for Playing
Game Blocks

Colored Block - Each level features solid blocks in a variety of colors. These solid-colored blocks are destroyed by your paddle, and will not fall or end your turn.
Steel Block - The steel block is indestructible. You can't knock this block out - so don't try!
Falling Block - Watch out! These vicious blocks will kill your paddle!
Multi Block - You must hit this block two or three times to destroy it. Each time you hit a Multi-block it will change to a different red form in order to show progress.
Bumper Block - This block speeds up the movement of the ball and bounces it at an angle. This block is also indestructible.
Spring Block - This block pulsates, making it harder to hit when it is small.
Chain Reaction Block - When struck, this block also explodes any similar neighboring blocks to the left, right, above and below.
Dodge Block - This block will move out of the way when the ball is heading up, and can only be destroyed by being hit on the top or sides.
Plague Block - When this block is hit, it spawns several new blocks!
Explode Block - This block explodes and destroys other blocks.
Bonus Block - This block gives you extra points when hit.
Power-ups!

Slow Power-Up : Makes the ball move slower.
Extra Life Power-Up : Gives you an extra life. You will only see this powerup every 5 levels.
Fast Power-Up : Makes the ball move faster.
Grow Power-Up : Makes your paddle wider. (Yay!)
Multi-ball Power-Up : Turns the current ball into three balls.
Reverse Power-Up : Flips your paddle upside down, causing the ball to carom in the opposite direction.
Rocket Power-Up : Shoots a rocket straight up each time the ball hits your paddle, as long as no other rockets are visible. Each rocket can knock out a block!
Shrink Power-Up : Makes the paddle smaller. (Boo!)
Magnet Power-Up : Makes the ball stick to the paddle, so you can target your next shot. To release the ball, hit the space bar or click your mouse.
Control Power-Up : When the ball is moving upward, you can drag it to the left or right by moving the paddle. Great for getting on top of a stack of blocks!
Super Power-Up : Enables the ball to break through all blocks in the direction it is heading.
Warp Power-Up : Makes the ball warp to another level. You will only see this every five levels.
Force Field Power-Up : Creates a force field under the paddle, which will reflect one missed ball back into play!

Credits
Development

Brennon Reid
Design

Brennon Reid
Jeremy Cottle
Art

Jeremy Cottle
Sound Design

Daevid Vincent
Testing

Sharon Radford
Cathy Phillips
Project Manager

Kevin Gliner
Documentation

Cathy Phillips
Mark Barrett
Special Thanks

Jeremy Kenyon
Alex St. John
Doug Wallace


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Tags:
Arkanoid
Breakout
pong
bluster
bricks
breaking
ball