
BlazeRush - 11 - Endgame Slowdown
On the subject of the comeback mechanics not really working well for last place, I think some of it has to do with the boosters beyond the first. The shorter duration and faster boosters leads to people ahead of you having their booster slots empty more often, and also leads to maybe a bit more space between vehicles, giving people more time to react to boosters.
Also, it makes it more likely that last place is far enough behind that they just get dragged along by the automatic warps, which prevents picking up items.
While having nobody shooting at you is a great benefit, the later weapons (sonic blaster and slime) aren't as big of game changers compared to previous weapons as the Pulse Booster and Rocket Booster.
I think the game was best balanced right when the saws were introduced.
https://store.steampowered.com/app/302710/BlazeRush/
Other Videos By Clyceer
2020-03-31 | March 31, 2020 Announcements |
2020-03-30 | BlazeRush - 13 - Demanding Scores |
2020-03-30 | One Step From Eden - 2 - Trying Reva |
2020-03-29 | Wargroove - 20 - The Runback |
2020-03-29 | One Step From Eden - 1 - Trying Terra |
2020-03-28 | Terraria - 15 - Hellstone/Fishing/Queen Bee |
2020-03-27 | Mystralia - 7 - Into the the bmoT |
2020-03-27 | BlazeRush - 12 - Mildly Disappointing |
2020-03-25 | Wargroove - 19 - Turnabout Dragons |
2020-03-24 | Mystralia - 6 - Meandering About |
2020-03-23 | BlazeRush - 11 - Endgame Slowdown |
2020-03-22 | Wargroove - 18 - Flashback |
2020-03-21 | Terraria - 14 - Trying Some Expert Bosses |
2020-03-20 | Mages of Mystralia - 5 - Meeting Time |
2020-03-19 | BlazeRush - 10 - Ruined Wasteland |
2020-03-18 | Wargroove - 17 - Like Old Times |
2020-03-17 | Mages of Mystralia - 4 - Explosive Trigger |
2020-03-16 | BlazeRush - 9 - Just Another Day |
2020-03-15 | Wargroove - 16 - Cherrystone Golems |
2020-03-14 | Slay the Spire - 51 - Heart-Seeking Silent |
2020-03-14 | Slay the Spire - 50 - Double Juggernaut Ironclad |