Blender Joining Separate Rig Parts and Meshes (Character Auto-Weights)
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Published on ● Video Link: https://www.youtube.com/watch?v=VI9-KktmD9M
Hello!
This is a little test i wanted to do. I have done stuff like this before but it was in-reverse. In my FREE BCS character libraries, when i made them i manually painted them and then split them into parts.
In this video i'm doing the opposite and attempting to generate a reasonable starting point for weight painting. By using auto-weights on separate meshes with separate rig parts, then combining them.
The main reason i am doing it is for clarity when working on facial rigs.
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