Blending: Walk to Run to Attack to Run (Humanoid Robot Rig - 2012)

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Published on ● Video Link: https://www.youtube.com/watch?v=wvuVlNPmZ-4



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Using my Humanoid Robot Rig - 2012, I created an animation that shows a walk that cycles, then a transition into a run that cycles, then a transition into an attack (a jumping punch), and then finally a transition into the previous cycling run. This was done to test both blending animation cycles and how my rig would handle regular 3D animation. Created in Autodesk Maya 2012.







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Maya
2012
Autodesk
technical animator
technical
animation
rig
rigging
walk cycle
walk
cycle
run
run cycle
attack
transition
blending
blend
video games
games