Blood & Crowns Workshop IV - Hand to Hand Combat
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The Fourth Part of our mini series showcasing the Mechanics of Blood and Crowns Rules from Firelock Games
In this fourth part we will explain how melee rules work fighting back during your opponent activation and understand how Powerful(1) Defense (1) and Polearms rules work
CLARIFICATION : during the Rally roll of the French Veteran Infantry (9.32) I rolled 3 dice instead of 2. When a unit performs a rally action it rolls one die for every fatigue point it has. The French had 2 fatigue points so I should have rolled 2 dice not 3.
Blood & Crowns is a 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years’ War. It joins Blood & Valor and Blood & Steel as the next installment in a series of games based on Firelock Games’ flagship product, Blood & Plunder. Blood & Crowns allows players to recreate the countless skirmishes, raids, sallies, acts of piracy and all manner of small-scale engagements that hide in the shadows of history between battles such as Crecy, Poitiers, Najera, Agincourt and Castillion. It is not a game with hordes of faceless masses, but of individual warriors that puts players in the armor of the combatants at the level of fighting where personal combat was the most visceral. Where blood was spilled and crowns were won and lost!
You may be interested in joining the bellow Pages:
Medieval Miniature Wargames group link
https://www.facebook.com/groups/1688074161443715/
Medieval Warrior Discord Page
https://discord.gg/waF6AJGwCK
Medieval Wargamer FB page
https://www.facebook.com/Medieval-Wargamer-102859085668954
YouTube Generals Facebook Page
https://www.facebook.com/groups/157300224940493/?source_id=2053564428192125