Blue Submarine No. 6: Time And Tide [English Translated] [Dreamcast 2000] [No Commentary] [Part 1]
A slow paced adventure sim game where you scavenge and salvage things from the deep sea that features underwater combat against the now hostile sea-life with submarine customization. You play as Hayami Tetsu, a veteran of the war in the anime, that this game takes place a bit after, now trying to keep a low profile as a salvager in New Singapore. However, he's a bit too good at his job, and keeps attracting attention with his skills. The story slowly unfolds as a political crisis happens and ultimately ropes him in despite his best efforts to stay out of it.
The lore of Blue Submarine, in general in case you don't want to watch the 90's anime or read the 60's manga, is about as close to being Waterworld (1995 movie) before Waterworld came to be, referring to the manga release. Due to a mad scientist-induced climate calamity, the world has been flooded. Much of humanity was wiped out, and the survivors are now living in makeshift floating cities built around the remaining skyscraper peaks still sticking out of the ocean. That's about the jist of it. Speaking with the people around the town touches upon the lore a bit if you are interested, which will be shown.
This was Japanese only, however it was translated for English, with text to speech for the voices overlayed on for the CG's. Some people are mixed on that, but it's part of the translation so you'll have to live with it if you dislike it. The volume setting, after the first dive, is fixed to compensate for that since the background music was a bit loud and overlapped with the text to speech voices.
Anime Studio Gonzo did the animations. They also done, but not limited too, the Akiba's Trip Animation (2017) and Hellsing (2001).
Played on Redream.
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Taken from the very sparse wiki:
Blue Submarine No. 6: Time And Tide is an adventure sim for the Dreamcast made by Sega released on December 7th 2000.
At the beginning of the game, the player starts off in the city where they may move from area to area before each mission. This includes the salvage headquarters where they take on contracts to recover items from underwater, a store where the player can buy upgrades for their submarine, and their hanger where they can overlook the status of their submarine before moving out to sea. At the start of each mission the player starts at sea-level where they can choose their loadout of salvaging gear and weapons. Once they descend underwater they must use their radar to find the item of interest. The player must use the radar sparingly, as it can attact the attention of sea creatures, which include giant crabs and fish. The player must defend against these creatures using various weapons. Smaller creatures can be killed with machine guns but larger ones require the use of torpedos. The player has a limited amount of ammo, so accuracy is key. As the ship gets damaged the player can lose the function of certain parts of the submarine, and retreating may be required to survive. The player can find other treasure while underwater which can score additional money to be used on upgrades. Some treasure is small enough to simply be picked up and stored in the cargo hold, while larger items require the player to use bouys to raise the treasure to the surface. Only one piece of treasure can be held at once so the player must return to the ship at the surface and descend once more.