BOMBS AWAY | Gears of War 3 (Part 3) HARDCORE DIFFICULTY

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Gears of War 2 is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008, and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.

In Gears of War 2, the COG continues its fight against the Locust, who are attempting to sink all of the cities on the planet Sera. Sergeant Marcus Fenix leads Delta Squad into the depths of the planet to try to stop the Locust during the assault upon Locust territory. The player controls Fenix in the main mission campaign, with the ability to play cooperatively with a second player controlling Fenix's best friend and fellow Squad member Dominic "Dom" Santiago. The game includes several existing and new multiplayer modes including five-on-five battles between human and Locust forces, and a "Horde" mode that challenges up to five players against waves of Locust forces with ever-increasing strength. New weapons and gameplay mechanics such as "chainsaw duels" and the ability to use downed foes as "meatshields" were added to the game.

On its release weekend, Gears of War 2 sold over two million copies, and within two months of release, had sold four million copies. It was the seventh best selling video game of 2009 and received several accolades. The game received similar praise as its predecessor, with the new gameplay and multiplayer modes seen as outstanding additions. Gears of War 2, along with its predecessor, are amongst the best games ever made. It was followed by Gears of War 3 in 2011.

The campaign mode in Gears of War 2 allows for a single player or two players playing cooperatively as Marcus or Dom. A new "Normal" difficulty was added between the game's "Casual" and "Hardcore" difficulties. There is also an 'Insane' difficulty that is unlocked after the player completes the game at least once. Players in co-op mode can select different difficulties, and a "communal combat system" will adjust the game's artificial intelligence to give both players a fair challenge. The co-op campaign can be played in a drop in/drop out manner, with the second player able to join the first player's game in progress. As well as collecting some COG tags as in the first game, players can search other story-based items such as personal letters and medical records, with discovered items being added to a war journal.

The campaign features a deeper story with new characters, new weapons, and new enemies according to John DiMaggio, the voice actor for Marcus Fenix. New vehicles have been added to the game, such as the Centaur Tank, which lead designer Cliff Bleszinski describes as a "tank with monster truck wheels." Players will also ride a Brumak and Reavers in the game. Cut-scenes use the better facial rendering technology of Epic's Unreal engine, and engage in more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Delta squad) to talk with their commanders face-to-face.




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