Bower's Game Corner #96: Hull Breach Review

Subscribers:
28,100
Published on ● Video Link: https://www.youtube.com/watch?v=UxDZRfXK6FE



Category:
Review
Duration: 9:44
943 views
11


Want To Help The Channel Get Better? Consider my Patreon: https://www.patreon.com/Bowersgamecorner
Purchase games on Amazon and support the channel!?: http://amzn.to/2rTdgsf
For more info: https://boardgamegeek.com/boardgame/159501/hull-breach-corporate-wars
From The Publisher: Hull Breach: Corporate Wars is a tactical, operational, and strategic space-combat and logistics card game for two or more players.

Each player has his or her own deck of cards consisting of a Station, ships, modules, Marines, technological breakthroughs, events, and tactics. Players compete head-to-head to destroy each other's fleets and space station; the last player or team standing is the victor.

Gameplay:

Players choose from a variety of pre-constructed decks or can assemble their own, then each player takes turns either building up their base or building ships to attack their opponents. First player to destroy (or take over from boarding action) is the winner.

Each faction/deck has a unique power and varied amounts of resources generated each turn. With these resources you can add on modules to your base, or play ships/marines to the table. Your base functions as a mothership where your subsequent ships make up the fleet you will use for offense and defense. Each turn you will get more resources based on your base and the modules attached (which can add to your resource generation).

The ships and marines have different special abilities such as stealth (to avoid enemy detection). Some ships can even retrieve more ships from your deck at no cost.

Combat is resolved with d10s. You count up the total amount your roll for offense (based on the current stats of the cards involved) then roll. The target roll is determined by the defense of the ship. Most small ships can only take 1 or 2 hits, but larger ships will need multiple hits to take down. Wounds do carry over but there are mechanisms to remove some wound tokens over time.


Second Edition Updated Rules
Stackable Traits are no more!
To reduce the amount of math that HB Commanders have to do in combat, traits that granted a +X ability are being retooled. Values are now only the printed numbers, and do not increase with any +X effects.

Trait-or-Fire!
Use your weapons or a trait. That's one of the simplest rules in Hull Breach! It also now applies to stations as well – no more Target Painting for 4 and shooting 6 at the same target with your station. Stations should have advantages but testing reveals that certain station builds were becoming pwnmobiles, capable of ripping apart attacking fleets.

Spicing Up Events!
The tried-and-true Event cards now have two possible outcomes: a Critical outcome and a Nominal outcome. When you deploy the card, you make a D10 die roll to determine what you'll get. A roll of a 1 or a 10 is a Critical outcome, and is in some cases a more powerful result, and sometimes a bad result for the person wielding the card. Any other roll result is a Nominal outcome, which results in the 'usual' outcome for that card.
I Review Hull Breach from NSB games Inc.. Also please be sure to Follow us on Twitter https://twitter.com/BowerGameCorner , and check out my game company Baca Forrest Games at https://www.facebook.com/BacaForrestGames







Tags:
Game
Review
Fun
Bower's
Space
Scifi
Awesome
Hull Breach
Boardgame
Kickstarter
Crowd funding
learn hull breach
how to play hull breach
hull breech
hull breach boardgame
hull breach card game
hull-breach
hullbreach
hull breach gameplay
hull breach english
learn to play hull breach
hull breach rules
hull breach instructions
hull breech game
how to play hull breech
learn hull breech