BRAID GAMEPLAY | PART 9 | Final Two Pieces, so Frustrating!
If you could go back in time a fix something you did wrong, would you? If you could slow down a moment and make it seem to last forever, would you? In Braid, you can do just that. Follow along the adventure of Braid where protagonist Tim attempts to rescue a princess from a terrible monster. Pause, rewind, or fast forward time as you go forward by going back. You will discover that forgiveness, desire, and knowledge hold the keys to unlocking the secrets of Braid.
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Braid Part 9 ► https://youtu.be/HzgiJB_gMzk
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Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and "rewind" actions, even after dying. Braid is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed.
Each stage contains puzzle pieces that must be collected to create jigsaw puzzles that tell the story, and to unlock the last stage. On completing the main game, a speed run mode becomes available for select levels and the entire game. There are also eight stars hidden throughout the world of Braid that correspond to the stars in the constellation of Andromeda just outside the main character's house.
Jonathan Blow created Braid as a game that deconstructed current video games trends, "bringing together the abstract parts of a complex puzzle, revealing deep moral and philosophical questions". Blow came up with the concept of Braid in December 2004 while on a trip to Thailand, and started development work on it in April the following year. By December 2005, a version of the game was completed that had the same number of worlds and puzzles as the final version, but lacked the final artwork; this version won the Independent Games Festival game design award at the 2006 Game Developer's Conference.
Upon its release to Xbox Live Arcade, Braid was met with nearly unanimously positive reviews, with an aggregate review score of 93% at Metacritic, making it the top-rated Xbox Live Arcade game and the 10th highest-rated Xbox 360 game. Braid was purchased by more than 55,000 people during the first week of release. According to Blow, Braid was the second-largest selling Xbox Live Arcade title in 2008 and sales were "very profitable", making him more money than if he had been working at a high-paying job for the time it took to develop the game. The game had sold 450,000 copies by April 2012. By 2014, Blow had stated that sales of Braid brought in more than $4 million in revenue.
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