bravencer musashi chapter 3 part 3
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Encounter at the Church
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Now would be a good time to return to Twinpeak Mountain, laden as you are
with your L-Belt, and free the last imprisoned castle inhabitant there.
Twinpeak Mountain
Bincho Fields: #14 [Weaver Dinneretta]
Climb to the top of the pole on the far right side of the mountain (where you
can see the sensor watch going nuts), and double jump across to where the
weaver is being held. Go back to the palace, and show her the L-Cloth (you
DID appraise the Cloth, didn't you?). She'll offer to make you a quilt, but
you can have her make either that or some gloves. Which you want is up to
you, of course. The L-Quilt removes the need for sleeping at the castle, but
the L-Gloves up your critical hit rate. I suggest you get the quilt if it's
your first time around.
Anyway, on with the plot! Double-jump into the church yard, and talk to the
pastor there. He'll tell you to come back at 2AM, so do so (after saving, of
course!). Sounds like Vambees in the church... After a brief scene with the
psychotic Bubbles, you'll find yourself fighting a small army of super-Vambee
soldiers. These guys are deadly, don't let them grab you! At first, they're
not too tough, as only one jumps into the ring at a time. Just swing Lumina
at them a bit, and they'll keep their distance. Then, they'll start jumping
in two at a time, and then the spectator Vambees will start throwing things at
Musashi (which will stun him; quite deadly, avoid the steaming body parts!).
Once 7:00 rolls around, they all mercifully die, and you'll be given the Rope
for your hard work. The pastor will also ask you to find and return the bell
for the church. Well, don't worry about that just yet. Just go on down into
the well for now.
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Finding the Church's Bell
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Minku: #8, #9
Hey look, there's the bell! But you can't reach it, with it so far out in
the lake... Keep following the path, past the Water Crest, and you'll find
yourself face-to-face with the next Scroll, the Water Scroll. See that odd
statue it's resting on? Remember how the Earth Scroll had a statue of the
head of Skullpion around it? Well, the trend is followed here, too. Anyway,
get the Scroll, and charge it up. Water-walking time! Go and grab the bell,
and toss your way with it back to the entrance of the mine. The priest will
reward you with a statue of an angel. Now would be an excellent time to level
up and get some more Minku. Two more are accessible now (one on Twinpeak
Mountain, the other in Somnolent Forest), so be sure to grab them. More HP is
a good thing, especially at this point. Once you're leveled up and ready,
save and return to the restaurant basement.
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Return to the Basement
***********************
Go straight ahead, and double-jump the gap to reach the large doors. The
angel statue you got is, not too shockingly, the key to the door. Welcome to
the domain of the Relic Keeper.
Relic Keeper's Domain
Monsters: Vambee, CurseFire, Spike Wall, Fire Demon
Bincho Fields: #12 [Taster Salmonelli]
The first thing you have to do here is use your newly acquired Water Scroll
to cross a water pit. Load it up and do so. Throughout this area, you'll
definitely want to keep the Water Scroll charged up at all times, to prevent
taking damage from falling in the lava pits. Make your way through the domain
(it's not convoluted at all, really), and once you reach the sinking platforms
in the lava, jump over across the side-path to reach Taster Salmonelli. Free
him, and continue onwards to the anteroom of the Relic Keeper.
This room has a very simple puzzle in it. You need to put out all four of
the flames to get the doors to the boss to open. This requires a lot of water
bullets per flame, but other than being time-consuming, it's not very hard.
Once you've done this, make your way into the final area of this accursed
dungeon, the Relic Keeper's chambers!
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BOSS #3: Relic Keeper
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This boss doesn't actually fight you, it's flame wisp does. As covered in
the monsters section, you should be shooting the wisp with as much water as
you can muster, and avoiding it's attacks when it turns white. When the wisp
is defeated, strike the Relic Keeper's core (located on it's eye, and bright
green, just like Skullpion). Do this three times, and you win. Your rewards
are as follows: an increase of 25 max BP, all HP/BP restored, limit level
raised to 22, and a warm, fuzzy feeling. Well, maybe not that last bit, but
at least the chapter's over (after a brief look-in on Thirstquencher and their
most recent plot, that is).
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