Broken Sword Shadow of the Templars Any% Speedrun (1:39:24)(Old)
ScummVM 1.7 OpenGL and windowed mode.
I think the time loss in the last 20min was caused by changing game speeds, meaning for some reason the last run I did was faster during that section.
Whatever makes the game run faster sometimes, I've seen better, but this run seems consistent, and makes barely any mistakes, few rng animations probably didn't play at the right time which costs some time.
Duane went a bit further away. The museum guard did an extra cycle (But that can go worse). The sneezer was okay. I'm probably making it sound more complicated than it is. The only proper new strat I found was right clicking with electronics card in Ubu skips George walking to the two characters. Unfortunately it doesn't work anywhere else except on Duane sometimes.
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