BTD6 - The Round That Lasts Forever (Infinite Money Exploit)

BTD6 - The Round That Lasts Forever (Infinite Money Exploit)

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Published on ● Video Link: https://www.youtube.com/watch?v=NjqxloetthA



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Duration: 4:02
2,320 views
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This is a timelapse of an infinite money exploit that's possible if you set up all your cards correctly. It's based on the age-old Regen Farming exploit present since BTD5, but has a number of restrictions that make it much more difficult to properly perform:

1) They patched out the ability to directly get cash from regen bloons that aren't "first generation", which would kill the entire prospect on first notice. However, even though you can't get infinite money from this, you can still stall the round and make it last for an infinite *amount of time*, which means any cash generating abilities should be able to repeatedly generate money. However:

2) They limited the number of times a given tower can use its cash generating ability; X-4-X and X-5-X Snipers can only use it three times per tower per round, while the X-5-X Banana Farm's ability can only be used twice. On the surface, this also kills any potential with infinite money exploits, but the crucial detail is that you can still sell the tower, buy the ability again, and reuse it. Now the problem is whether a particular tower can be bought, have its ability used as much as possible, sold, and still make a profit. And here's the final hurdle:

3) Sell Price shenanigans. Without any support from towers like Monkey Knowledge, Monkey Villages, and the Favored Trades upgrade from the Monkey Buccaneer, a tower's sell price is equal to 70% of its buy price; as far as I know, the only possible infinite money generation possible in the stock 70% sell price is surrounding a 0-4-0 Druid with as many banana farms as possible. The maximum sell value is 95% of the buy price, possible by using three Favored Trades, or two Favored Trades and the correct Monkey Knowledge. In this situation (Or even a scenario with 85% sell value through two FT's + no MK or one FT + MK), the 0-4-0 Sniper becomes profitable, which eventually lets the 0-5-0 Sniper to be purchased, and then a 0-5-0 Banana Farm after enough time.

Fifty minutes, as seen by the video.

The video in particular deals with Elite Bloonarius, which is on Hard Difficulty. I don't know whether it's possible on Impoppable Difficulty, but I know for a fact it's possible on any difficulty below it.
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