Bufferbloat & Lag - Why Framing Matters

Bufferbloat & Lag - Why Framing Matters

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Published on ● Video Link: https://www.youtube.com/watch?v=LjJW_s5gQ9Y



Battlefield 4
Game:
Duration: 11:06
76,255 views
2,783


Ever wondered why you lose about 10% bandwidth with FQ-CoDel / CAKE, and why you can still run into issues with bufferbloat even with these algorithms active?
I've collaborated with Dave Taht and Sebastian Möller to answer these questions and explain why "framing" matters.

► Links:
https://www.patreon.com/dtaht
https://www.bufferbloat.net
http://www.dslreports.com/speedtest
https://openwrt.org
https://openwrt.org/docs/guide-user/network/traffic-shaping/sqm

► Support Battle(Non)Sense:
https://www.patreon.com/battlenonsense

► Netcode 101: https://youtu.be/hiHP0N-jMx8

► Previous video: https://youtu.be/cWBrZKvYUuw
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► Connect with me:
➜ FB: facebook.com/BattleNonSense
➜ twitter: twitter.com/BattleNonSense
➜ email: chris@battlenonsense.com

► Outro Music:
Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.

► Links:
https://www.patreon.com/dtaht
https://www.bufferbloat.net
http://www.dslreports.com/speedtest
https://openwrt.org
https://openwrt.org/docs/guide-user/network/traffic-shaping/sqm

#Bufferbloat #FQ_CoDel #Framing #CAKE







Tags:
Battlefield
Netcode
Hitreg
Lag
OpenWRT
FQ_CoDel
CAKE
Netduma
EdgeRouter
UBNT
Bufferbloat



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