Building AI Speeders with Machine Learning in Star Wars Outlaws | AI and Games #80

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Star Wars Outlaws
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Star Wars Outlaws by ‪@UbisoftMassiveEntertainment‬ uses traditional game AI techniques for the non-player characters that appear in the game world. But when they jump on a speeder bike, everything changes. We dig into how Massive Entertainment's AI team collaborated with the ‪@Ubisoft‬ internal technology group to build a machine learning pipeline for controlling the speeders using neural networks inspired by work developed at ‪@ubisoftlaforge7026‬ .

Read this episode (with screenshots and video clips) on our website:
https://www.aiandgames.com/p/how-speeders-in-star-wars-outlaws

This episode is based on the talk by Colin Gaudreau and Andreas Lasses presented at the Game AI Summit for GDC 2025.
https://gdcvault.com/play/1035556/Game-AI-Summit-No-Brakes

As mentioned, Ubisoft's ML tools have also been used in the likes of For Honor and Rainbow Six Siege, check out those talks as well:
https://gdcvault.com/play/1035522/Streamlining-Bot-Development-in-For
https://gdcvault.com/play/1035224/Machine-Learning-Summit-Rainbow-Six

For those interested in learning about SmartDrive's RL algorithm - Soft Actor Critic - here's some relevant links:
https://medium.com/intro-to-artificial-intelligence/soft-actor-critic-reinforcement-learning-algorithm-1934a2c3087f
https://medium.com/data-science/soft-actor-critic-demystified-b8427df61665

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[00:00] Introduction
[03:30] Defining the Problem
[05:35] Training an ML Speeder
[10:10] Hitting the Gym
[13:31] Learning Through Reward
[15:53] Adjusting to Change
[18:49] Reflections
[20:54] Closing

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Writer and Narrator: Tommy Thompson
Editing and Production Support: Shraddha Gupta
AI and Games Logos: Andy Carolan
Theme Music: Ben Ridge
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