Building SoundScape for the UE5 City Sample | GameSoundCon 2022

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“City Sample” took procedural content generation to a new level, based on its massive use of moving cars and MetaHumans. But in order to make the city come to life, we had to build a system called SoundScape, which could procedurally generate audio using a dynamic data algorithm. In this talk, you’ll learn how it worked, and ultimately, what we learned in the process.

For more Unreal Engine game audio talks, check out our GameSoundCon recap: https://unrealengine.com/blog/get-game-audio-tips-from-our-favorite-talks-at-gamesoundcon.

To check out the “City Sample:” https://docs.unrealengine.com/5.0/en-US/city-sample-project-unreal-engine-demonstration/




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