burncycle | Game Unboxing

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Published on ● Video Link: https://www.youtube.com/watch?v=Fcwgrqyd5VQ



Game:
Burn Cycle (1994)
Duration: 20:17
1,361 views
38


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Castles Of Burgundy: Special Edition is on GameFound until June 13th: https://t2m.io/CoB5
Rollers! Today I'm excited to crack open burncycle created by Josh J. Carlson, Shannon Wedge, art by Yoann Boissonnet, Anthony LeTourneau and published by Chip Theory Games. In this video I'll take you through everything you can expect to find inside the core box and be sure to stay tuned for future unboxings of the expansions and also a Showcase coming in July! Looking forward to taking down evil human-run corporations responsible for subjugating AI under their heel together. Enjoy!

This unboxing is sponsored by GameFound.

Intro 0:00
Overview 0:31
Castles of Burgandy: Special Edition [GameFound] 1:56
Box Exterior 2:28
Game Unboxing 3:43
Booklets 4:02
Top Tray 5:52
Bottom Tray Components Up Close 9:13
Conclusion + Future Expansion Unboxings + Showcase 15:33
Exclusive Content 17:00
Patreon Rolling Solo Producers 19:47

"A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level."

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Created By: Adam Smith
#RollingSolo #BoardGames #burncycle







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Other Statistics

Burn Cycle Statistics For Rolling Solo

At this time, Rolling Solo has 4,660 views for Burn Cycle spread across 3 videos. The game makes up 1 hour of published video on his channel, less than 0.24% of Burn Cycle video content that Rolling Solo has uploaded to YouTube.