Burnout 2 Point of Impact gameplay on gamecube

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The goal of Burnout 2: Point of Impact is to race circuits around a track, either alone, against the game artificial intelligence or human opponents.



The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. To travel faster, the player needs to accumulate Boost.



This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. Colliding with traffic or scenery at high speed causes the car to lose control and crash.



After a short interval a replacement car then appears on the track without damage, but with a loss of boost.



The game also includes a "Crash" mode, in which the player(s) earn points by causing damage to other vehicles.[4] Crash mode is generally seen as the "puzzle" aspect of Burnout, as each scenario's vehicles are not randomised.



This adds a layer of strategy, as well as trial and error, to determine which angle, speed, and point of impact is required to obtain maximum points. The points are given in cash (dollars).


There is also a Pursuit mode where the player takes the role of a cop and must wreck an escaping criminal's car to arrest him, thereby unlocking the car



The game average around 80 to 90%







Tags:
gamecube
burnout 2 point of impact
burnout