
Burst Main UI Pre Vis
This is an early pre-vis (pre-visualization) of Burst!'s main menu. Burst! is currently in development in Unity by Team KAIZEN and Ingenium, and currently is in playable prototype. Team KAIZEN's Lead Game Designer, Josh Hughes, threw together this quick concept in Media Molecule's Dreams (an easy to use game creation platform on PS4) to help the artists and programmers involved get an idea of how the main menu can flow. This is early, so the final game might flow a tiny bit differently, but gives a general idea of how things should be organized. This fits into our philosophy of 'play to pretty', meaning get something playable and experienceable first to see if it's fun before you go to the work of adding in the final art (so the art is just there to be pretty, not to make up for a broken gameplay expereince).
Other Videos By Josh Hughes
2020-08-22 | Zamperla Air Race Style Ride in Dreams |
2020-08-21 | Shattered Soul Pitch Video 2020 |
2020-08-17 | Finished Himalaya Ride in Dreams |
2020-08-15 | WIP Himalaya Ride In Dreams |
2020-08-02 | One last fox in Ghost of Tsushima |
2020-08-02 | Dog runs away in Ghost of Tsushima |
2020-07-26 | Ghost of Tsushima Rocks Birthing Deer |
2020-07-24 | Riding My Dreams Coaster in VR! |
2020-07-23 | First Dreams Rides in VR! |
2020-07-20 | Ghost of Tsushima Hijinks! |
2020-07-04 | Burst Main UI Pre Vis |
2020-06-29 | June 29th Update For Native American Engineering LittleBigPlanet Level |
2020-06-26 | Add-A-Tudez Company Elevator Pitch |
2020-06-18 | Full Circuit Dreams Roller Coaster |
2020-06-16 | 4 Inversions In Dreams |
2020-06-16 | Interlocking Roller Coaster Corkscrews In Dreams |
2020-06-15 | Twisted Cobra Roll Inversion In Dreams |
2020-06-15 | Invented A New Coaster Inversion In Dreams |
2020-06-13 | Shattered Soul June 2020 Update |
2020-06-12 | My First Dreams Coaster POV! |
2020-06-10 | My First Full Circuit Coaster Working In Dreams™ |