Byterapers CSA 1ST - Amiga Demo From 1988 - Demoscene 50 FPS
A jump into 1988! There was a sweet day when a package arrived from the Swedish Byterapers guys. And wow, there was a Amiga demo. CSA has decided to learn Amiga coding and there you go, his first Amiga demo with no pre warnings at all. In a way it is pretty basic as seen today but hey, there's colours and lovely classic font and Speed-Head's sweet music.
- Greetings from Grendel 2023
More tasty Byterapers releases on my channel:
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CSA's 1st Amiga demo - demo
Single file executable.
Release date: 11.12.1988
Code: CSA
Music: Speed-Head
Logo: Polo
Fonts: CSA
CSA's 1st Amiga-demo, and the 3rd Amiga release for Byterapers.
CSA's first Amiga-product was released completely unaccounced. It just arrived one day in mail. And it was even surprisingly good.
Jeah! Try to reset this one :-)
No Exit.
Works on AGA machines, minor buggin'n'crashing
Byterapers - When Best Is Not Good Enough.
Byterapers - POSTI!
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More demoscene videos:
https://www.youtube.com/playlist?list=PLIGRHBJyGQb3TOEfLKLrOjhu-JX9cXGI_
See also:
https://www.facebook.com/byterapers/
http://www.byterapers.scene.org/
Byterapers, Inc. was founded in 1986 and has ever since graced the world with all king of fun and weird stuff. We have released intros, demos and stuff on Commodore 64, Commodore Amiga, PC (DOS & Windows) and some weird mobile and whatever devices.
Demoscene?
"The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audio-visual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions are shared at festivals known as demoparties, voted on by those who attend, and released online.
The demoscene’s roots are in the home computer revolution of the late 1970s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (“cracktros“). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes."
More about demoscene at http://demoscene-the-art-of-coding.net/
#byterapers #demoscene