C++ : In Doom3's source code, why did they use bitshift to generate the number instead of hardcoding
C++ : In Doom3's source code, why did they use bitshift to generate the number instead of hardcoding it?
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C++ : In Doom3's source code, why did they use bitshift to generate the number instead of hardcoding it?
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Doom3's C++ instead hardcoding number to of In they generate it? : why the use code, did source bitshift