C++ : Should I cache OpenGL state such as currently bound buffers, or does OpenGL do that anyway?
C++ : Should I cache OpenGL state such as currently bound buffers, or does OpenGL do that anyway?
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C++ : Should I cache OpenGL state such as currently bound buffers, or does OpenGL do that anyway?
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I cache anyway? OpenGL that as currently do Should : buffers, OpenGL such bound state or C++ does