C++ : Should I make sure to destroy SDL 2.0 objects (renderer, window, textures, etc.) before exitin
C++ : Should I make sure to destroy SDL 2.0 objects (renderer, window, textures, etc.) before exiting the program?
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C++ : Should I make sure to destroy SDL 2.0 objects (renderer, window, textures, etc.) before exiting the program?
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objects make etc.) exiting Should I to the sure window, 2.0 destroy C++ (renderer, SDL program? before textures, :