C64 Game: Katastrofe På Titan
Just read the following for the whole plot, basically:
PART 1: (you start in the generator room - light comes on after 4 moves) N, S, N, S, LOOK FLOOR, TAKE GUN, N, W, N, LOOK SHELF 1, TAKE LITHIUM BATTERY, TAKE SILVER BATTERY, LOOK SHELF 2, TAKE LIGHT STICK, INSERT LITHIUM BATTERY IN LIGHTSTICK, INSERT SILVER BATTERY IN GUN, LOOK SHELF 4 (you will find a lead box - leave it for now), S, LOOK CABINETS, TAKE THE KOBE, E, N, SHOOT REPAIR ROBOT (it flees to a room in nearby), LOOK WALLS, READ GRAFFITI (all graffiti read gives 5 points), S, S, LOOK WALLS, READ GRAFFITI, E, LOOK TOOL, TAKE SCREWDRIVER, W, W, SHOOT WORKER ROBOT, OPEN WORKER ROBOT (with the screwdriver), LOOK WORK ROBOT, TAKE THE SER END, W, LOOK FILE BENCH, TAKE CERAMIC CONTAINER, W, INJECT SERTENDET (maybe wait a little until you get withdrawal symptoms), N, S, E, U VENTILATION SYSTEM, PLACE SCREWDRIVER, TAKE LASER KNIFE, S, E, E, E, N, W, SHOOT REPAIR ROBOT (if it's not here, is the one in a nearby room), OPEN REPAIR ROBOT (with the knife), TAKE PLASTIC CARD, INSERT PLASTIC CARD IN CERAMIC CONTAINER (you get a steel card), PLACE CERAMIC CONTAINER, TAKE STEEL CARD, E, S, W, KICK DOOR, LOOK FLOOR, TAKE BILL, READ BILL, PUT BILL, LOOK BEHIND DESK (you'll find a corpse), TURN BODY, U BODY, PLACE PLASTIC CARD, TAKE LIGHTER, KICK DOOR, E, S, S, W, CUT DOOR (WITH KNIFE), W, W, LOOK WALLS, READ GRAFFITI, W,W, LOOK BEHIND CRATES (here's your crew), PERSUADE CREW (to
to go with you), Ex3, S, E, LOOK UNDER CLOTHES, TAKE SIDEBOARD, LOOK UNDER TENNIS TABLE, TAKE TROTYL, LOOK WALLS, READ GRAFFITI, V, U TABLES, READ GRAFFITI, N, E, N, INJECT SER END, N, N, V, N,TAKE LEAD BOX (your men carry it for you), S, E, S, S, S, V, S, E, E, S, PUT GUN, DEPLOY
STEEL CARD (you continue to the southern part of the base)
PART 2: V, V, U BRIDGE, TAKE WIRE WITH THE CROWN (you can just reach it), E, ??E, S, U WALLS, READ GRAFFITI, S, FIX WIRE, THROW WIRE (over edge), DOWN, U WALLS, READ GRAFFITI, E, E, E,PUT TROPHY, LIGHT TROPHY, V (b-o-o-o-m!! It was that door!), E, ??0 (your men see a robot and
runs away in fright - and they cut your steel card!), Ø, U THING, TAKE BOTTLE, U CASES, TAKE POWER ELEMENT, V, V, V, V, v (you are blown over by a wind - the power element disappears), OPEN LEAD BOX, PUT LEAD BOX, PUT THE CUP, TAKE THE SER END, Island, Island, INJECT THE SER END, s (here you think you sees a key - it's just an illusion, created by the gases), JUMP OVER HOLE, TAKE POWER ELEMENT, JUMP OVER HOLE, N, W, V, KICK DOOR, KICK DOOR, S, S, POUR acid (from bottle) INTO KEYHOLE, S, U SHELVES (here is an aluminum card to replace the steel card), TAKE ALUMINUM CARD, N, N, KICK DOOR, Ø, Ø, UP, N, N, INSERT
ALUKORT (and part 1 for a short note...)
PART 1: TAKE GUN, N, HIT CLEANER ROBOT WITH GUN, V, V, N, E, N, N, N, V, N, PERSUADE CREW,S, E, S (you now go out to your spaceship)
PART 3: INSERT ALUMINUM CARD, U WALLS, TAKE SPACE SUITS, U SPACE SUITS, TAKE SERVICE CARD (it consists of a inner and outer maps), WEAR SPACE SUIT, U FLOOR (you find a limb - but save it for later), INSERT INNER CARD, N, N, INSERT OUTER CARD, INSERT INNER CARD, PRESS GREEN (you now have computer monitoring), PRESS LEVER, INSERT INNER CARD, WAIT (until the robot is in the north aisle - the timing is terrible important!), INSERT OUTER CARD, L, S, WAIT, E, S, V, U LATHE, TAKE KEY, E, INSERT INNER CARD, INSERT KEY IN LEM, DOWN, V, V, S, U CRATES (you'll find some rabbits), TAKE CAGE, S, E, INSERT
KEY, UP, PLACE CAGE, WAIT (until the robot is not in the middle corridor, fair or north corridor), INSERT INNER CARD, E, N, N, WAIT (until the robot is not in the middle corridor or booth - and make sure that it doesn't come from behind!), V, INSERT OUTER CARD, INSERT INNER CARD, PRESS BLACK (the inner sluice opens), WAIT (for the robot to enter the lock and shoot the rabbits), PRESS BLACK, PRESS BLUE (you have sent the killer robot into space - and can now return to earth - mission accomplished!)
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