C64 Longplay - Armalyte (NTSC Widescreen)
Played and recorded in NTSC mode, which means it moves faster and smoother than the original PAL.
The original 320x200 square screen is stretched to 1360x626 giving it a widescreen-look and borders are removed, with the only drawback of some graphics glitches.
I also superimposed the 4 music tracks (in PAL mode) that were on a separate disk (Walker's Warbles) onto the game footage, along with the title-screen and loading-screen tunes. This was probably originally intended, only they didn't have the technical capability back in 1988.
Certain scenes are sped-up and infinite lives are used. I'm not sure if this game was originally possible to complete for people with NTSC-only monitors, as it is so fast, even without "warp mode".
This was done as an experiment to see how it looks and sounds and not as an example of gameplay skills.
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