C64 Longplay - Count Duckula 2
INSUCKTIONS:
GAMEPLAY ASTEROID SECTION
You have to guide the Space Turret through the asteroid field by skillfully moving to avoid asteroids or blasting them to pieces by firing electric bolts at them with the turret lightning conductor.The negotation of the asteroid field is made more difficult by the appearance of satellites and these must also be avoided.
GAME PLAY PLANET CUTE
You have to guide DUCKULA past various obstacles and cute toys to find the lightning conductor. On the way you collect cereal packet tops which help DUCKULA become like his hero TREMENDOUS TERENCE for a short time and be invulnerable to the effects of the cuties.You can also pick up bottles of ketchup that DUCKULA can squirt at the Cuties rendering them temporarily
harmless. DUCKULA can call on TREMENDOUS TERENCE to help him get past really awkward obstacles, but only for a limited number of times, and when DUCKULA meets up with IGOR, he is refeshed with broccoli sandwiches, so allowing his search for the lightning conductor to continue. Finally, if you have successful kept DUCKULA from becoming cute, the lightning conductor is seen, but a large lovable puppy toy is in the way. IGOR has already done all he can and TREMENDOUS TERENCE cannot be contacted at the moment, that just leaves NANNY. Will she be able to help get DUCKULA past the puppy and retrieve the lightning conductor?
HINTS & TIPS
In the main game, you have plenty of time so don't rush. Time your jumps to the movement of the platforms,which follow a set pattern. Fire sauce at Cuties to get past them.Top up your supply of sauce by collecting sauce bottles. Collect four cereal packet tops to gain temporary invulnerability. If you find a screen too difficult call TREMENDOUS TERENCE, but remember you can only use him once.
JOYSTICK - CONTROLS (NONE FOR KEYBOARD)
Jump - Up
Left/Right - Guess
Call Tremendous Terrence - Down & Fire
MY OPINION
This game mostly sucks. I mean, it is more frustrating than fun because you never know where the damned platforms are going to appear and disappear, so it takes a lot of cringeworthy timing.
The sound is lazy, graphics mediocre, and the ending is stupid. Then again, this was a budget game based on a British TV cartoon series so you can't expect much.
Also made for the Atari ST, Amiga, Amstrad, and Spectrum and sequel to Count Duckula - No Sax Please, We're Egyptian (eyes roll).
Published: 1992, Alternative Software
Musician: Dave Lowe
Programmer: Mike Hutchinson (Mike Huntsonich)
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