C64 Longplay: Cygnus

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Published on ● Video Link: https://www.youtube.com/watch?v=5ZbZFtOzn94



Duration: 22:49
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Platformer in which you must get your blue balls to collect 10 pots on each level and then find the exit before the timer runs out.

Pros: Fairly challenging with decent music and graphics. Cons: The scrolling made my eyes sore.

""... and again the game maker Double Density has struck. Thousands of C64 owners are already dependent on the new drug CYGNUS. As we have just learned from the Chancellery, the cabinet met for a special session in which possible measures were discussed and discussed Aid program for victims is being developed.

However, the spokesman announced that quick help was almost impossible given the extent of the addiction.

Therefore, please warn all C64 owners and potential victims in your circle of friends. A single CYGNUS can be too much. . "The news programs could report about Double Density 's game CYGNUS in the near future, because it is indeed extraordinarily captivating.

But now more about CYGNUS. The idea of ​​the game is to use a ball to collect ten pots that are in a kind of cave. The ball is of course controlled with the joystick - when pressed to the right it rolls in the desired direction, with the left it works the same way; if you push the joystick forward, the ball bounces.

This is important because the cave is not flat and flat, but rather jagged and impassable. The screen shows the section of the cave you are currently in.

The pots are on different levels, on which the player has to hop with his ball.

If he succeeds, he can take the pot there if necessary.

But if he jumps next to it and the ball falls into the depth, one of the five (ball) lives that he has at the beginning is taken from him.

But do not worry, with small fall heights you do not have to give up the spoon (the ball) humanely, it only becomes critical with large fall heights.

There are dangerous villainous balls on the large plateaus, which also try to kill your ball for life. It's best to just jump over them.

From time to time lanterns also bring some light into the dark cave, but they are more likely to be added to the decorative accessories.

From some plateaus arrow-like "ray bands" go up or down. These are elevators that transport you safely in the desired direction.
In order not to make the level gain too easy, the programmer Fabian Libeau has set a time limit within which the pots have to be collected and the saving outcome of the level has to be found. This limit is exactly six minutes.

With each second that has elapsed, your score increases by one, with every collated pot by a hundred points.

If the exit with the ten pots found is reached in time within the time limit, the bonus achieved in this level appears briefly and then the next level is reloaded. With it, the ambience changes, but not the principle.

The background of the cave gives way to a kind of knight's castle, etc., but it is allowed to jump happily from level to level, from plateau to plateau, always rushed by the clock and an indelible greed for pots.

CYGNUS is a well-made, peaceful bouncing and collecting game in which it is not a constant maltreatment of the fire button and the shooting down of enemy spaceships that lead to success, but a good eye and a skillful hand.

Six different levels offer fun for guaranteed not only an afternoon and the lively title and background music programmed by Peter Varga ensures the necessary feast for the ears.

However, I wonder why the programmer Libeau needs so many pots - he won't be a glutton? !

Last but not least, I have to warn you. The dreaded CYGNUS fever can cause excessive enjoyment of the game. Once plugged in, you can usually not get rid of your C64 for weeks and constantly rummage through fragments of words that are incomprehensible to those who have not yet been infected. So be careful. . .

Anyway have fun!"







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Péter Varga